33 Immortals Gameplay No Further um Mistério
I didn’t find any of the characters in the hub world particularly intriguing, but they serve their purpose just fine. Besides, it’s not about them — the main focus in 33 Immortals
is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.
Every time I perished in a run, I was already thinking of how I could make the next better, trying not to rely on the chance-based item drops. In the beginning, I simply wanted to rush to the boss level, so it was all about using valuable resources to report to nearby Torture Chambers and finishing them as fast as possible. Once I had my soul’s ass thoroughly beat, I slowed the pace down and made sure to get some personal upgrades in between the dungeons, which meant sticking with groups that were farming enemies and world items instead of just the dungeons.
has a hub world, The Dark Woods, that players return to after each loop. This is where you’re able to apply upgrades, equip new weapons, alter your appearance and get some training in.
Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as a late-stage herculean character, having some backup can upgrade the amount of damage you deal exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.
Find true strength in numbers. Optimize your skills and tactics to bolster your 33-player team, and tip the odds in your benefício through powerful cooperative moves.
With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.
You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.
While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access 33 Immortals Gameplay experience.
Adding to that, if you’re itching to play with a wider group of friends than three, unfortunately, four player parties are the maximum you can achieve right now, letting you matchmake into 33-player rounds with the group as if this is a co-op battle royale.
I spent a large chunk of my time with the game on the first available map, Hell. Entering Purgatory, the second map, requires special keys that can only be obtained by progressing far enough with the final boss battle in Hell (a three-headed Lucifer). While I managed to snag some keys, not many players from the review session were available to join whenever I entered this new world and usually ended up dying almost immediately due to the much higher tier of enemies and horde numbers.
Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.
You’ll also find Charon, who manages the in-game shop, where you can equip and manage cosmetics for your Soul. One of those customization options is a pet by your side – I’ve got my eye on a little beagle companion.
Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.